Shared Conversations

Architecture of the Media // Covid-19 Oversaturation

A few evenings ago, I attended a MUPSS discussion on ‘Planning for Pandemics’. While the conversation opened up a floodgate of talking points, I am finding myself overwhelmed by topics that have surfaced in the face of this crisis.

I’ve tried many times to pen an entry to this, however, the result left me writing a two-meter long mind dump on a list of things that I wanted to say and common threads that have been mentioned in the news, conversations, and social media. Below is condensation and an overview of what I’ve written.

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A Routine to Fulfil - A List.

This morning, I caught up on one of my favourite author’s (Rupi Kaur) writing workshop. I’ve been stuck in a writing block and rut for a while, and so participating in these has really opened up floodgates of inspirational ideas. One part of the workshop included writing list poetry - which is one of my favourites. Coincidentally, I’ve illustrated snapshots highlighting my current routine at home! Highly recommend budding writers to give the workshop a go!

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Social Isolation? I’ve been there, but that was 18 years ago.

Eighteen years ago, while I was still growing up in Hong Kong, I was in a similar crisis – SARS. Yes, I know that SARS is very different from the current Corona Virus, but I can’t help but notice how the reactions have closely mirrored the present. Eighteen years ago, our worries were not as amplified. Our central source of information was restricted to television and newspaper – all we could do was monitor the numbers and statistics. Each day was a count down for us, slowly tracking the declining numbers of deaths, those who were infected and being reminded to be thorough with our cleaning. The SARS did overtake Hong Kong’s paranoia, our schools did shut down (we had online homework as well), professional practices began to introduce casual clothes into the weekdays beyond Friday to regulate our laundry habits. Public places were perfumed in bleach – the caution was evident.

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The Digital Narrator Of Architecture

The video game industry has and still continues to provide entertainment for many years. Covering many genres like sports, action, strategy and simulation to suit every person. For instance, the classic life-simulation game – The Sims™, has been made popular by its open-ended, no-objective gameplay and free will. The game grants the gamer full control; from fulfilling the whims of their sim (avatar) to the very shape of their nose. This kind of flexibility has attracted many types of players. There are gamers who dream of leading a different life and live vicariously through their sims, there are those who enjoy pushing moral boundaries and those who enthuse and appreciate the design aspect of the game. In this virtual realm, there are no rules, no legal restrictions, no complaining neighbours, and best of all, no budgets! 

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